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On Sun, 20 Jul 2025 02:55:40 -0000 (UTC), in
comp.sys.ibm.pc.games.action, Ant wrote:
Zaghadka <zaghadka@hotmail.com> wrote:On Fri, 18 Jul 2025 17:43:46 -0400, in comp.sys.ibm.pc.games.action,>
Spalls Hurgenson wrote:>The original Descent. The opening music. Missions 1 and 2, the sample
Are there any games you fire up just for their tunes or am I the only
one who does this?
>
track it plays when you're setting up sound is the best, even in OPL2.Mission 12 is the demo track.>It's all good enough that I have the MIDI files to play in GM whenever I>
like.
What players do you use to listen to MIDI files in GM?
VLC media player with Fluidsynth and then some choice SF2s
I have one called Hubbe64.sf2 (64MB) that is amazing. I don't have a link
for that, but I can post a Dropbox share if you want it. I have an insano
342MB GM soundfont that doesn't sound as good.
There is also eawpats.sf2 (32MB), which is a GM Gravis Ultrasound.
https://musical-artifacts.com/artifacts/3101
Finally, you can get Sccc1t2.sf2 (3MB), which is good old Roland
SoundCanvas. Apparently, you want the patched version:
https://www.doomworld.com/forum/topic/115687-scc1t2sf2-has-out-of-tune-pianos-gmsf2-has-bad-volume-levels-fixes-for-both/
The only thing I don't have is a Turtle Beach Rio soundfont. I wish I
could find one. They got better than SoundCanvas quality out of a 2MB
patch set. It's what I had as a daughtercard on my SB16. Those were the
days. Descent never sounded better.
I have other GM sf2s, as well. Again, if you want a Dropbox link to the
full library, I can share all of them.
The setting to set up Fluidsynth in VLC is in the advanced page under
Audio CODECs/Fluidsynth. You give it a soundfont, and you have a really
nice midi player.
Really, Hubbe64 sounds amazing in Gzdoom, which also has Fluidsynth
support. So does eawpats.
TimMIDity++ is also a good MIDI player.
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