Re: saved

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Sujet : Re: saved
De : wichitajayhawks (at) *nospam* msn.com (Jhulian Waldby)
Groupes : comp.sys.ibm.pc.games.rpg
Date : 20. Nov 2024, 01:30:05
Autres entêtes
Message-ID : <lq4oseFbgeoU3@mid.individual.net>
References : 1 2 3 4 5
User-Agent : Mozilla/5.0 (Windows NT 10.0; WOW64; rv:91.0) Gecko/20100101 Firefox/91.0 SeaMonkey/2.53.19
Mike S. wrote:
On Tue, 19 Nov 2024 08:45:51 -0600, Jhulian Waldby
<wichitajayhawks@msn.com> wrote:
 
One of the things I did this time around in Wiz 6 was to get rid of the
dedicated thief.  While a thief can produce damage near to a fighter
type or ranger, they have poor AC and HP.  My rolled party included a
Ninja and a Ranger.  The Ranger became the best skullduggery and was
sufficient to the task of unlocking castle doors.  Trapped chests are
still a circus, however, but manageable through save/reload.
 This is why I regretted getting rid of my thief in the earlier
Wizardries. They pick locks better then Ninjas. I hated winning a
battle only to have my party blown to smithereens because of the loot.
 
Oh, I think you will like Wiz 6 then.  Chests are separate from encounters.  When the battle's over, it's over.

Date Sujet#  Auteur
19 Nov 24 * Wiz 66Jhulian Waldby
19 Nov 24 `* saved5Jhulian Waldby
19 Nov 24  +* Re: saved3Jhulian Waldby
20 Nov 24  i`* Re: saved2Jhulian Waldby
20 Nov 24  i `- Re: saved1Jhulian Waldby
22 Nov 24  `- Re: saved1Jhulian Waldby

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