Sujet : Re: Diablo IV
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.rpgDate : 26. Jul 2024, 22:37:42
Autres entêtes
Message-ID : <h658aj5lr10m13mcvuogklc4v80oi04k05@4ax.com>
References : 1 2 3 4 5 6 7 8 9 10 11
User-Agent : Forte Agent 2.0/32.652
On Fri, 26 Jul 2024 04:21:34 -0000 (UTC), "Mark P. Nelson"
<
markpnelson@sbcglobal.net> wrote:
Justisaur <justisaur@yahoo.com> wrote in news:v7ui1g$2esbt$7@dont-email.me:
>
The combat's o.k. Way better than 1 or 2.
>
I loved the combat in game one. It took me a little work to master it, but when I had, crank up
the difficulty and never lose a fight. It was great once you figured it out.
>
I hated that they changed it.
>
Folks--strokes.
When I first played "The Witcher" in 2007, I detested the combat, but
when I replayed it a year or so back
[checks notes: good Gog, that was way back in 2016! Where has
the time gone? It feels like just last year!]
I enjoyed it a lot more.
Possibly more than the combat in the third game. But then, I've never
really enjoyed the combat in /any/ RPG, because that's always been the
least important bit of the game for me.
[It's one of the things I liked about the venerable "Ultima 7";
you press a key and the combat just kind of sorts itself out
for you. Sure, you /could/ micro-manage the fight if you wanted
to, but it was almost never necessary. It let me focus on
the exploration, the puzzling, the character interactions,
the story. CRPG combat is almost always boring, if only
because there's just so dang much of it!]
Then again, I never really bother to master the mechanics. I just rush
in, sword whipping about as I frantically mashed the keys. I'm sure
that there was a lot of depth in "The Witcher 3's" combat system. I
just had no desire to engage with it.