Re: Assassin's Creed Odyssey

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Sujet : Re: Assassin's Creed Odyssey
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.rpg
Date : 05. Sep 2024, 01:14:15
Autres entêtes
Message-ID : <hmthdj1tajmnarlu0qn1jkiscugpjl8k84@4ax.com>
References : 1 2 3
User-Agent : Forte Agent 2.0/32.652
On Tue, 3 Sep 2024 12:35:41 +0200, Kyonshi <gmkeros@gmail.com> wrote:

On 9/2/2024 8:20 AM, Werner P. wrote:
Am 13.08.24 um 15:29 schrieb kyonshi:
If there's one thing that annoys me though it's the crowded world it
presents. Unlike World of Warcraft for example, which is a great example
of building a world that is both small but looks big, this one grates my
suspension of disbelief almost immediately. It's all ok when you are on
the tiny island at the start, but once you find an Athens where the
walled
passage to Piraeus is a 100 meter wall section, and where you can see the
houses on Salamis from the port... yeah. Everything's a bit... small.
My main problem is the repetitiveness of the side missions just to fill
the world, less would have been more for this game. It would have been
an excellent game if they just focused on the main story and added a
little bit of fluff and reduce the open world to semi open!
But basically you go into every town and every town has the same 5-10
soulless side missions which partially you have to perform to get the
stats ramped up until you can continue the main mission. Thats the
reason why I only play this game in chunks, I usually get bored by it
after 5-10 hours. Also given that I live in Europe and have been to
Greece several times, the setting is historic for me but not exotic!
 
>
Well, I live in Europe as well, and it's quite nice to see an
approximation of what the world looked back in the day.
Still. It's just an approximation. A theme park version.

I mean, that's true of pretty much every game placed in a 'real world'
setting. Manhattan in "The Division" isn't really like the real New
York at all. The Tokyo in "Ghostwire" isn't the same as its real-life
counterpart either. Paris in "The Saboteur" was completely different.
They're _all_ theme-park versions of the real thing.

But I get what you're saying. These something secretly joyful about
roaming streets you know, seeing sights _mostly_ familiar, and having
fantastic adventures in those locales.

The only game I can think of to truly nail the real-world look is "MS
Flight Simulator 20202"... and even then it's a bit theme-parky at
times. But at least the geography is (more or less) correct. ;-)



Date Sujet#  Auteur
13 Aug 24 * Assassin's Creed Odyssey19kyonshi
2 Sep 24 `* Re: Assassin's Creed Odyssey18Werner P.
3 Sep 24  `* Re: Assassin's Creed Odyssey17Kyonshi
5 Sep 24   `* Re: Assassin's Creed Odyssey16Spalls Hurgenson
6 Sep 24    `* Re: Assassin's Creed Odyssey15Kyonshi
6 Sep 24     `* Re: Assassin's Creed Odyssey14Spalls Hurgenson
6 Sep 24      `* Re: Assassin's Creed Odyssey13Altered Beast
7 Sep 24       `* Re: Assassin's Creed Odyssey12Spalls Hurgenson
7 Sep 24        +* Re: Assassin's Creed Odyssey2Kyonshi
13 Sep 24        i`- Re: Assassin's Creed Odyssey1Werner P.
7 Sep 24        `* Re: Assassin's Creed Odyssey9Dimensional Traveler
8 Sep 24         `* Re: Assassin's Creed Odyssey8Kyonshi
8 Sep 24          `* Re: Assassin's Creed Odyssey7Spalls Hurgenson
8 Sep 24           +* Re: Assassin's Creed Odyssey5Dimensional Traveler
8 Sep 24           i+* Re: Assassin's Creed Odyssey3Kyonshi
9 Sep 24           ii`* Re: Assassin's Creed Odyssey2Spalls Hurgenson
13 Sep 24           ii `- Re: Assassin's Creed Odyssey1Werner P.
13 Sep 24           i`- Re: Assassin's Creed Odyssey1Werner P.
13 Sep 24           `- Re: Assassin's Creed Odyssey1Werner P.

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