Sujet : Re: Assassin's Creed Odyssey
De : gmkeros (at) *nospam* gmail.com (Kyonshi)
Groupes : comp.sys.ibm.pc.games.rpgDate : 07. Sep 2024, 19:49:03
Autres entêtes
Organisation : Erebor InterNetNews
Message-ID : <vbi76v$7qe$1@ereborbbs.duckdns.org>
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User-Agent : Mozilla Thunderbird
On 9/7/2024 6:16 PM, Spalls Hurgenson wrote:
On Fri, 6 Sep 2024 11:49:17 -0500, Altered Beast <j63480576@gmail.com>
wrote:
It's probably better to err on the side of "too big." I played Zelda:
Breath of Life and found it about right. I ended up going to a website
to discover the location of two shrines I was missing in running over
the area. Breath of Life did it really well, but that is about as AAA a
game as you can find, being Zelda. You know they did some research on
the matter.
YMMV. I've grown increasingly tired of all these huge-for-the-sake-
of-being-huge games. Partly because I just don't want to dedicate 500
hours to exploring every nook and cranny. But also because -in order
to fill out all these aforementioned nooks and crannies- developers
are increasingly turning towards procedural generation and the result
is just boring grind. I'd much rather a smaller, better paced
adventure.
But that's just me. The nice thing about modern video gaming is
there's a game to suit EVERYBODY'S taste these days. ;-)
I get you. Some of those games are just too damn large and not interesting enough. I even count Skyrim to that, which I have started twice and never finished because I keep losing interest.
But of course Elder Scrolls always had that procedural generation stuff down, I remember Arena and it's endlessly boring randomly generated areas.