Sujet : Re: Assassin's Creed Odyssey
De : werpu (at) *nospam* gmx.at (Werner P.)
Groupes : comp.sys.ibm.pc.games.rpgDate : 13. Sep 2024, 09:46:51
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vc0u5r$pd94$1@dont-email.me>
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Am 07.09.24 um 20:49 schrieb Kyonshi:
I get you. Some of those games are just too damn large and not interesting enough. I even count Skyrim to that, which I have started twice and never finished because I keep losing interest.
But of course Elder Scrolls always had that procedural generation stuff down, I remember Arena and it's endlessly boring randomly generated areas.
Skyrim more or less is the anti thesis of an interesting open world game, despite not procedurally generated it is a generic run of the mill fantasy world with characters you can forget after talking to them once.
If you want a really good open world game, play the 2 new Zeldas, they are absolutely the anti thesis to Skyrim and have a very ultima like feel to it, where every nook and cranny you can find is interesting and counts and every character has an interesting story to tell!
I just wished developers would make smaller but interesting open worlds instead of boring generic ones they then fill with a spreadsheet table of TODOs which repeats ad infinitum. The older open world designs of the 80s and 90s from origin and a few other studios were way better than most of modern waypoint/spreadsheet open worlds regarding this aspect!