Sujet : Re: saved
De : wichitajayhawks (at) *nospam* msn.com (Jhulian Waldby)
Groupes : comp.sys.ibm.pc.games.rpgDate : 22. Nov 2024, 23:08:00
Autres entêtes
Message-ID : <lqcdm2FgdqmU1@mid.individual.net>
References : 1 2 3 4 5
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Mike S. wrote:
On Fri, 22 Nov 2024 18:12:23 -0000 (UTC), rridge@csclub.uwaterloo.ca
(Ross Ridge) wrote:
You mentioned in another post about switching from Thief to Bard, but be
careful with this. If a character starts off a Bard, then that character
starts with a musical instrument, but if you switch classes to Bard your
character don't automatically get one. (Reading up on it, in Wizardry 6
Bard's start off with a lyre, which casts Sleep, making it very useful,
and this may be the only way to acquire one.)
I am glad you mentioned this. I vaguely remember reading awhile back
that instruments for bards are very rare in Wiz 6 and so you will want
to start with a Bard rather then switch to one. Thank you.
Bards are enigmatic. I wish I had more documentation on them. They are apt at missile weapons, but I don't know how much of this is by design or just where the numbers ended up. In Wiz 8 they become more powerful because they can gain spells in the Wizardry skill. Also, there's a musical instrument sitting around in the Monastery.
I think the error here is assuming Sleep is better than some of the other flavors. In Wiz 7 I have ample casters of Sleep.