Re: New NWN content

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Sujet : Re: New NWN content
De : justisaur (at) *nospam* yahoo.com (Justisaur)
Groupes : comp.sys.ibm.pc.games.rpg
Date : 06. Mar 2025, 15:50:53
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vqccod$31134$1@dont-email.me>
References : 1 2 3
User-Agent : Mozilla Thunderbird
On 2/26/2025 9:05 AM, Mark P. Nelson wrote:
Tahitian pearl <j63480576@gmail.com> wrote in news:m26f9jFnfk6U2@mid.individual.net:
 
Does your description change about NWN II?  I've got that in my
collection yet haven't played it.
 I thought the engine for NWN2 was vastly improved, and I quite enjoyed the original campaign
as well as the add-ons.
 It never became as popular as NWN1 for reasons I have never understood, and NWN1 is still
more popular today.
The module creating was much buggier and harder to use.  I tried to create an adventure in NWN II, but couldn't get it to work.  I think that's all the explanation that's needed.
The module creating in the original was quite easy and worked well.
--
-Justisaur
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Date Sujet#  Auteur
25 Feb 25 * New NWN content5Spalls Hurgenson
25 Feb 25 `* Re: New NWN content4Tahitian pearl
26 Feb 25  `* Re: New NWN content3Mark P. Nelson
26 Feb 25   +- Re: New NWN content1Spalls Hurgenson
6 Mar 25   `- Re: New NWN content1Justisaur

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