Sujet : Re: New NWN content
De : justisaur (at) *nospam* yahoo.com (Justisaur)
Groupes : comp.sys.ibm.pc.games.rpgDate : 06. Mar 2025, 15:50:53
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vqccod$31134$1@dont-email.me>
References : 1 2 3
User-Agent : Mozilla Thunderbird
On 2/26/2025 9:05 AM, Mark P. Nelson wrote:
Tahitian pearl <j63480576@gmail.com> wrote in news:m26f9jFnfk6U2@mid.individual.net:
Does your description change about NWN II? I've got that in my
collection yet haven't played it.
I thought the engine for NWN2 was vastly improved, and I quite enjoyed the original campaign
as well as the add-ons.
It never became as popular as NWN1 for reasons I have never understood, and NWN1 is still
more popular today.
The module creating was much buggier and harder to use. I tried to create an adventure in NWN II, but couldn't get it to work. I think that's all the explanation that's needed.
The module creating in the original was quite easy and worked well.
-- -Justisaur ø-ø(\_/)\ `-'\ `--.___, ¶¬'\( ,_.-'
\
^'