Sujet : Re: How do you save the state in DOSBOX Wizardry 7?
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.rpgDate : 12. May 2025, 18:13:16
Autres entêtes
Message-ID : <gka42khf7hniahc9sct0kq6imqpo4gjjd0@4ax.com>
References : 1 2
User-Agent : Forte Agent 2.0/32.652
On Mon, 12 May 2025 11:22:38 -0400, Mike S. <
Mike_S@nowhere.com>
wrote:
I had no idea that saving your state was even a thing in DosBox as I
never had a need to do it.
It isn't, at least not in default DOSBox. I think some of the forks
may offer it as a feature (I think Daum supported savestates; I know
DOSBox-X also has save-states) but I've found it rather buggy when it
comes to actually using it in game. It's tricky enough to do on a
console; on a PC, lacking a standardized environment where the games
did a lot of funky stuff with memory layouts, it's much more
difficult. Games could often be very particular about their states,
and save-states never restore everything perfectly back to how it was
when the state was captured.
That said, I haven't tried using Save-States on DOSBox-X in a dog's
age, so maybe things are better now.