Sujet : Re: Civ 7
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.strategicDate : 24. Aug 2024, 17:06:08
Autres entêtes
Message-ID : <nn0kcjp8ako61jrpsq305k6jm5aab4tabj@4ax.com>
References : 1 2 3 4 5 6 7 8 9 10 11
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On Fri, 23 Aug 2024 21:34:49 +0200, Kyonshi <
gmkeros@gmail.com> wrote:
On 8/9/2024 1:38 AM, Zaghadka wrote:
On Wed, 17 Jul 2024 11:00:17 -0400, in comp.sys.ibm.pc.games.strategic,
Spalls Hurgenson wrote:
They'll get my money regardless.
>
>
1991 Civilization
1996 Civilization II
(1999 Alpha Centauri)
2001 Civilization III
2005 Civilization IV
2009 Civilization V
2016 Civilization VI
2024 Civilization VII ???
2026 PROFI
>
There also was Civilization: Call to Power, which I think was quite the
swell game. It managed to get a sequel without the Civilization moniker,
unfortunately that was the end of that series.
Civ:CTP was made by an entirely different group though, largely as a
result of Activision briefly getting license to the brand (a license
which lasted all of a year before it reverted, hence the sequel
lacking the "Civilization" name ;-)
It wasn't a bad game, but it didn't really stand out either. It was
fairly average. Its most exciting feature is that it was one of the
earliest retail games ported to Linux (and BeOS, if I recall, back
when people thought that OS still had legs!). But it doesn't really
fit into the Civilization pantheon (even if a few of its ideas were
borrowed for Civ3). It's a side-project, similar to "CivCity: Rome" or
"Civilization: Beyond Earth"; games which share some similarities in
gameplay but whose strongest connection is the branding, not the
mechanics.
There was also "Advanced Civilization", which was a sop thrown to
Avalon Hills when they got upset that Microprose created a game that
bore some vague similarities to their board game and didn't pay them
for the privilege. ;-)