Sujet : Re: Civilization VII
De : candycanearter07 (at) *nospam* candycanearter07.nomail.afraid (candycanearter07)
Groupes : comp.sys.ibm.pc.games.strategicDate : 28. Feb 2025, 00:20:05
Autres entêtes
Organisation : the-candyden-of-code
Message-ID : <slrnvs1sfs.ccpl.candycanearter07@candydeb.host.invalid>
References : 1 2 3 4 5 6 7
User-Agent : slrn/1.0.3 (Linux)
Zaghadka <
zaghadka@hotmail.com> wrote at 20:49 this Wednesday (GMT):
On Wed, 26 Feb 2025 14:15:49 -0500, in comp.sys.ibm.pc.games.strategic,
Spalls Hurgenson wrote:
>
<shudder>
>
This. Exactly this. <shudder>
>
The reference is from "Risk," however. The game is such an endless slog
that the only way Hasbro could fix it was to randomly end the game. You
bury a game-ending card, and everyone has to play less conservatively.
>
But, I'm sure deck building will come to Civ. Seems to be where gaming is
going. Then you'll be able to level up your governors like an RPG! (Oh
wait. That already happened).
>
(BTW, my guinnea pig friends have already bought Civ VII and are actively
playing. I will report on the preliminary results soon!)
Wait, does Civ take that long to play? I've never really been attached
to the franchise.
-- user <candycane> is generated from /dev/urandom