Sujet : Re: 10 Best Classic D&D Adventures That D&D 2024 Should Bring Back
De : gmkeros (at) *nospam* gmail.com (Kyonshi)
Groupes : rec.games.frp.dndDate : 25. Feb 2025, 10:57:10
Autres entêtes
Organisation : Erebor InterNetNews
Message-ID : <vpk45j$ii0$4@ereborbbs.duckdns.org>
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On 2/24/2025 6:13 PM, Spalls Hurgenson wrote:
A lot of WOTC's more recent adventures are (or were, I haven't really
been keeping up) the episodic "Adventure League" stuff designed to get
groups into game-stores. The individual adventures themselves are
pretty poor (they're mostly designed as pick-me-up games and while the
entire season has a combined theme and campaign, they're pretty
shallow because its not expected that the same players will be back
week after week to play through the entire thing) but WOTC does (or
did; again, not keeping up anymore) release a lot of the darn things.
But like I said, the adventures weren't really meant to be sold. They
were used to get people into stores, either to play in an in-store
event, or find a group there. And once you were there, you'd of course
want to buy something, even if it was the sourcebook for the campaign
you were currently in.
I'd rather WotC created its own full-length, well-written modules...
but still better the Adventurers League fluff than rehashing old
adventures.
Well, but aren't those just the equivalent of the old RPGA modules (which also never got sold properly and in a lot of cases are really hard to get nowadays... not that it's worth getting them in the first place in a lot of cases I noticed)