Sujet : Re: NPC classes
De : justisaur (at) *nospam* yahoo.com (Justisaur)
Groupes : rec.games.frp.dndDate : 02. Apr 2024, 22:43:03
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Organisation : A noiseless patient Spider
Message-ID : <uuhu5a$3erm2$1@dont-email.me>
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On 4/2/2024 1:58 AM, Kyonshi wrote:
I recently was rethinking the use of NPC classes in my (mostly OSR-style) games. Previously I had dismissed them as unsuccessful attempts at making overpowered PC classes. But reading them "as written" they make much more sense as human boss monsters in a lot of cases.
I specifically mean stuff like e.g. Lew Pulsipher's Necromancer class, which is a terrible class for players (it demands human sacrifices of increasing specificity to advance), but does actually make more sense when used as a maybe recurring human antagonist who keeps getting stronger as over the course of a PCs career.
I also looked at the Witch class from Dragon magazine but find that one oddly lacking.
What are your preferred NPC classes, if any?
I never used any in AD&D. Pretty much whatever's fair for the PCs is fair for the NPCs as well and vice versa. I do think I remember letting someone use the Archer one time, but that didn't turn out well, because of course it was the resident rules-lawyer/power-gamer.
I only even let any of the UA classes be used one time, not so much because Barbarian and Cavalier were overpowered, but because they were written in such a way that they didn't work well with the normal makeup of a party (Barbarians hating magic users and cavaliers having to Leroy Jenkins all threats.)
The races I didn't like as they were obviously power creep.
I did use the 3e NPC classes a few times for NPCs, but it was rare and not particularly memorable. Those NPC classes were far less dangerous than a normal PC of the same level though.
5e NPC monsters are kind of like/hate. I like that they're easier to handle than full characters, hate that we have to use pared down versions of PCs because PCs are too complicated.
-- -Justisaur ø-ø(\_/)\ `-'\ `--.___, ¶¬'\( ,_.-'
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