Sujet : Re: OSRIC 3.0 announced
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : rec.games.frp.dndDate : 17. May 2024, 21:37:54
Autres entêtes
Message-ID : <aqff4j9uidgbfjedffqmn86v4n850ucq0l@4ax.com>
References : 1 2
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On Thu, 16 May 2024 09:11:07 -0700, Justisaur <
justisaur@yahoo.com>
wrote:
On 5/16/2024 4:34 AM, Kyonshi wrote:
Source:
https://knights-n-knaves.com/phpbb3/viewtopic.php?p=310619&sid=bc9df66ac8e684285312387ec9ff9e5d#p310619
Seems they are trying for an approach targeted at younger players that
have a 5e culture instead of going full old school this time. Which
might be a good approach, I think Old School Essentials had basically a
very similar approach.
>
Sounds good after reading the post there. I'm all for a easier to
understand version of 1e, even if I prefer different interpretations of
some of the rules.
>
I hope they remove or move the section on NPCs ability scores as that
caused problems for both me and others allowing/using OSRIC, as it
wasn't clear that wasn't for characters that were NPCs.
>
What I'd really like to see is a real basic version of 5e, not the WotC
version that is almost exactly the same, but has fewer races and
classes. The whole system is just so tied up together in knots it's
very hard to extricate complexities with it. It really needs a
different basic system like Basic vs. AD&D had.
>
By the time the BECMI system was fully developed, it was almost as
complex as its AD&D counterpart.
What set Basic apart wasn't so much its rules system, but how it
introduced the game system to you bit by bit. The Moldavay - and
especially the Mentzer books - were just better written tomes. Had
they done the AD&D rules, I think TSR could have skipped the entire
AD&D/Basic division.