Sujet : Re: [Bell of Lost Souls] D&D 2024 Edition Heads Back To Greyhawk, Makes Aasimar A Default Option
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : rec.games.frp.dndDate : 21. May 2024, 17:01:16
Autres entêtes
Message-ID : <6tgp4jtlmmppnehpta2mjcj408th12go6g@4ax.com>
References : 1 2 3 4 5
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On Tue, 21 May 2024 06:31:20 -0700, Justisaur <
justisaur@yahoo.com>
wrote:
On 5/20/2024 4:20 AM, Kyonshi wrote:
On 5/17/2024 10:44 PM, Spalls Hurgenson wrote:
On Fri, 17 May 2024 07:53:37 -0700, Justisaur <justisaur@yahoo.com>
wrote:
>
I find the choice of goliaths a bit weird. I would have thought they'd
choose something they can trademark, but I doubt you can properly
trademark a character type based on a biblical story, wihthout even the
name changed.
>
They seem like they're just 1e's Half-Ogre with a different skin and
origin. Also not really trademarkable.
I was never fond of Half-Orcs, but that's probably mostly because -
when we started playing - the race was almost always played as an
'evil' character... and evil PCs usually caused more problems for the
party than they were worth. It was always the same sort of players who
picked Half Orc characters too; they'd inevitably choose the assassin
class, backstab all the other characters, and then demand the DM give
them XP for the deed.
When I started DMing, I didn't outright forbid half-orc characters but
did discourage players from chosing them. As the setting developed,
half-orcs became an impossibility, just because humans and goblinoids
couldn't crossbreed (earlier 'half-orcs' were retconned to be just
particularly human-looking orcs ;-)
I'd have outright forbidden half-ogres from the start, though.