Sujet : Re: OneDnD seems to mainstream psionics
De : gmkeros (at) *nospam* gmail.com (Kyonshi)
Groupes : rec.games.frp.dndDate : 23. May 2024, 11:28:40
Autres entêtes
Organisation : Campaign Wiki
Message-ID : <v2n5td$3280p$1@sibirocobombus.campaignwiki>
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On 5/23/2024 9:57 AM, Ubiquitous wrote:
In article <v0gdb2$3o4p8$1@dont-email.me>, justisaur@yahoo.com wrote:
On 4/26/2024 1:52 AM, Kyonshi wrote:
On 4/25/2024 11:43 PM, Justisaur wrote:
On 4/25/2024 10:57 AM, Kyonshi wrote:
On 4/25/2024 6:16 PM, Spalls Hurgenson wrote:
Don't forget warlocks, which didn't use to be a thing but now are. On
the other hand it sounds as if those they want to have are just
variations on fighters and thieves instead of proper psions.
>
Warlocks and Sorcerers were both added in 3.5e I liked the iterations
in that edition much better. They both feel like they should be
sub-classes and in optional books. Do you really need 3 charisma
based arcane full caster base classes in the PHB? Heck there's only 2
full physical classes.
>
Warlocks were introduced in 3.5? Must have missed that, but I got
disinterested about that edition pretty quick. I burned out on 3e back
in the day and got completely turned off when 4e came around. That's
when I shifted to older editions.
>
Complete Arcane player's handbook. I did have someone play it. It felt
very underpowered, but it had a lot more sustain with eldritch blast
than wizards. It's much better balanced in 5e
If memory serves, Warlocks in 3.x could cast Eldritch Blast whenever they
wanted, a rule a min-maxer friend of mine used for his PCs.
If I remember well the Eldritch Blast was just an option. One that overshadowed all the other possibilities, which is why they made it the main feature for the next edition.