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On Wed, 22 May 2024 16:20:43 -0700, Justisaur <justisaur@yahoo.com>Oh yes, most definitely. They'd just do it for the xp and loot, nevermind the lulz. Usually it was newbies, as they were used to competitive board games, but there were those like that GM that just screwed up games for the lulz.
wrote:On 5/21/2024 9:01 AM, Spalls Hurgenson wrote:I also had a rule of no PVP after I quickly got tired of that. If someThe worst part of the PVP was it was so... stupid. Look, if your
character was particularly bad and acting evil anyway, causing trouble
for the party in other ways, I'd lift it. That only happened a couple
times and the offending character was quickly dealt with by *all* the
rest of the party, and the player never returned.
character has a grudge against another, and needs to kill him... I get
it. But make it part of the story. A lot of it was just, "I backstab
the Mage for the lulz!" sort of stuff.
Those early years of playing D&D... I don't want to say I don't haveAbsolutely. I had plenty of bad experiences, but I had my most fun games with longtime players and friends.
fond memories of those days, because I do. D&D was a magical game, and
even with all the issues, it was a great experience. But my real
fondness for the game came after I found a stable group of friends
with whom to play, and whose style of playing was more in tune with
what I myself enjoyed. People whose characters worked together, who
enjoyed roleplaying and story, and if there was conflict, worked it
out in the game that was generally enjoyable to everyone.
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