Sujet : [Wargamer] DnD comms chief quits with parting jab at “a**hole” shareholders
De : gmkeros (at) *nospam* gmail.com (Kyonshi)
Groupes : rec.games.frp.dndDate : 06. Sep 2024, 08:50:22
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https://www.wargamer.com/dnd/comms-chief-greg-tito-quitsTimothy Linward
Published: 2020-09-03
Greg Tito has quit his role as the Dungeons and Dragons communication manager at Wizards of the Coast, and is now the Deputy Director of External Affairs for the Washington Secretary of State office in Olympia, WA. Posting about his move on social media channel Bluesky on August 30, Tito says “it feels good to do something that doesn’t just line the pockets of assholes”, later adding “sorry, I meant ‘shareholders’”.
Tito’s earliest role in the games industry was as a tabletop RPG designer for Goodman Games. His career has included stints as the editor in chief at games website Escapist Magazine, and as a screenwriter. He joined the Dungeons and Dragons team in February 2015.
Publicly, Tito might be best known for Dragon Talk, an official DnD podcast that ran until 2023. Fans with longer memories may recall him as the face of Wizards’ DnD news streams until 2019.
Tito’s LinkedIn profile lists a far more corporate range of responsibilities, including “overseeing all messaging for the D&D brand to increase cultural impact, reduce negative opinion, and drive consumer satisfaction”, and “responding to crises”. We have to assume that unforced errors, like Wizards’ mishandling of the OGL license in 2023, kept him very busy.
Tito won’t be quitting DnD altogether, though. Writing on LinkedIn, Tito describes his new boss, Washington Secretary of State Steve Hobbs, as “a huge D&D fan and big proponent of the tabletop gaming industry”. He adds that “I’ve already worked with Steve to bring D&D to libraries and schools around the state”. The two met in 2018 when Hobbs was a guest on Dragon Talk.
This is pure headcanon on our part, but there’s something very pleasing about the idea of a government official and their senior staff discussing the merits of various DnD classes between budget meetings; surreptitiously adding the DnD release schedule to the cross-departmental calendar; and – these being DnD fans – getting into fruitless arguments about whether the changes to DnD races in the 2024 Player’s Handbook are a good or bad thing.
If the Washington State bird changes from an American goldfinch to an Aarakocra, we’ll be the first to let you know. You can follow Wargamer on Google News to keep up to date with all the latest developments with your favorite games.
Author's bio: Timothy Linward Our newest full time staff writer, Tim Linward is a Warhammer 40k and Horus Heresy fanatic who dabbles in TTRPGs, board games and MTG. You'll often find him delving through Games Workshop's financial reports for gaming news, combing the indie wargaming scene for cool new titles, or listening to yet more Warhammer 40k books for deep 40k lore. He's also written for PCGamesN, and 'Grimdark', his book of essays about Warhammer 40k and Games Workshop, will be published by Strange Attractor Press when it finally emerges from the warp. His controversial gaming opinion is that the Age of Sigmar double turn is objectively bad - it gives a single die roll too much influence over the game state. (He/Him)