edition wars

Liste des GroupesRevenir à rgf dnd 
Sujet : edition wars
De : dchmelik (at) *nospam* gmail.com (David Chmelik)
Groupes : rec.games.frp.dnd
Date : 20. Oct 2024, 11:06:34
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vf2kna$9cq3$1@dont-email.me>
User-Agent : Pan/0.154 (Izium; 517acf4)
In edition wars, I'm not saying kill promoters of false editions (I played
a true edition mixed with earliest false one, which besides bad removals,
has a few good additions) but if I could, I'd fight (not attack) to keep
old editions in print.  It was done in 2010s... don't know why not since.

true editions
* original D&D: had Arda (James RR Tolkien) material, so was good
* basic D&D (2nd ed., 2e): apparently made some things easier
* Advanced D&D (AD&D): many additions/improvements
* BX (3e): added levels to basic D&D
* BECMI (4e): added levels & immortal characters to basic & expert D&D
* Rules Cyclopedia (5e): simply collected BECM ('I' in later boxed set)

false editions (minor variants started, but somewhat backwards-compatible)
* AD&D 2e (half-false): major removals from AD&D 1e, but useful additions
* D&D '3e (so-called)': major removals from AD&D, bad videogame influence
* D&D '5e (so-called)': switch from 4e to some AD&D, bad videogame style

super-false edition (major variant)
* D&D '4e (so-called)': extreme bad videogame influence

Except for 'feats' (videogame/evil) and split ability scores, what are any
sets/rules or anything you like from '3e (so-called)' or later (including
4e)?  I've never played it nor newer, but my recent AD&D Dungeon Master
(DM) uses split ability scores.

I looked at most newer character classes (already allowed magicians
without spellbooks in 1990) so not asking about those so much as useful
rules (without removing classic ones), settings/worlds, etc.

I know one simplification was getting rid of THAC0, but I like THAC0.

Since beginning of false editions, D&D has been for 'monetizing leveraging
business solutions': became money-making business solution of encouraging
gamers continually buy sets/books, rather than maintaining standardized
rules set like other tabletop games had hundreds or thousands years.  D&D
'4e (so-called)' was such a change it's equivalent to chess with a weird
geometry for the board.  Keep previously-standardized rules sets in print.

Is /The Making of Original Dungeons & Dragons: 1970-1977/ worth it, such
as is does it have /The Dalluhn Document/, any/all other rough-drafts,
original (Arda) brown box, or only later (Known World or Greyhawk) white
box?  Does it include Chainmail, and why not /Gods, Demi-gods, & Heroes/?

One thing I'm interested in is how planescape (generic idea, not
capitalized) evolved in '3e, 4e, 5e (so-called)' and in retroactive clones
(retro-clones), alternative role-playing games you like any ideas/rules.

Date Sujet#  Auteur
20 Oct 24 * edition wars21David Chmelik
20 Oct 24 +* Re: edition wars3David Chmelik
20 Oct 24 i+- Re: edition wars1David Chmelik
20 Oct 24 i`- Re: edition wars1David Chmelik
21 Oct 24 `* Re: edition wars17gbbgu
21 Oct 24  `* Re: edition wars16Spalls Hurgenson
22 Oct 24   `* Re: edition wars15David Chmelik
22 Oct 24    +* Re: edition wars6Spalls Hurgenson
23 Oct 24    i+* Re: edition wars4Kyonshi
8 Nov 24    ii`* Re: edition wars3Justisaur
8 Nov 24    ii `* Re: edition wars2Kyonshi
9 Nov 24    ii  `- Re: edition wars1Spalls Hurgenson
4 Nov 24    i`- Re: edition wars1David Chmelik
8 Nov 24    `* Re: edition wars8Justisaur
8 Nov 24     +- Re: edition wars1Kyonshi
9 Nov 24     `* Re: edition wars6Spalls Hurgenson
12 Nov 24      `* Re: edition wars5Kyonshi
13 Nov 24       `* Re: edition wars4Spalls Hurgenson
14 Nov 24        `* Re: edition wars3kyonshi
16 Nov 24         `* Re: edition wars2Zaghadka
16 Nov 24          `- Re: edition wars1Spalls Hurgenson

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