Sujet : Re: edition wars
De : gmkeros (at) *nospam* gmail.com (Kyonshi)
Groupes : rec.games.frp.dndDate : 08. Nov 2024, 18:33:48
Autres entêtes
Organisation : Erebor InterNetNews
Message-ID : <vgli1r$cj$2@ereborbbs.duckdns.org>
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On 11/8/2024 2:55 PM, Justisaur wrote:
I rarely if ever used 2e modules when I played 2e. Pretty much all homebrew or occasional 1e modules converted.
I still think the majority of modules for 3e+ are pale garbage compared to the 1e & Basic modules. The most fun I've had playing 5e is right now my friend is running us through a an official converted B4 The Lost City.
There was a couple parts of an adventure path I really enjoyed that he ran in 3e-3.5e, the rest of it was meh at best. I ran a different one which I found pretty bad. I read a starter module that sounded really good but I never got around to running it. I enjoyed running the starter module for 4e, but everything after that was not good on both sides.
I did run a couple 3e campaigns that were very homebrew I enjoyed, but nothing in 3.5e or 4e homebrew turned out well. 5e was more hit and miss, I never got anything past 8th level, and there was one I ran with converted KotB that didn't go well, but Zenopus and Lost Isle of Castanamir did. I did have one homebrew I ran I kind of wished I'd kept going that I ended at 5th I think when I had difficulty keeping up with the pace of creating the adventures.
I have been going through a lot of old modules to pick out the ones that I actually would want to play nowadays, and from 3e on the whole way they are written has changed so much that many of them are pretty much worthless in my opinion.
I remember going through some of the adventure modules when 3e was new, and I found it neither enjoyable, nor did my players really invest work in understanding the system.
A good scenario from 2e or earlier is still kind of worth playing though.
Not that there are so many of them. The railroad tendencies that later would make 3e so boring to me already were worming their way into them.
Still, they often had ideas that still can be useful.
I actually wouldn't mind finding actually good scenarios from 3e or even 4e. But somehow I think the whole approach to scenario design changed too much.