Re: edition wars

Liste des GroupesRevenir à rgf dnd 
Sujet : Re: edition wars
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : rec.games.frp.dnd
Date : 13. Nov 2024, 16:46:54
Autres entêtes
Message-ID : <rrh9jjdermro0jd36u5eh0thnaccsmjg0l@4ax.com>
References : 1 2 3 4 5 6 7
User-Agent : Forte Agent 2.0/32.652
On Tue, 12 Nov 2024 19:55:26 +0100, Kyonshi <gmkeros@gmail.com> wrote:

On 11/9/2024 2:47 AM, Spalls Hurgenson wrote:
>
 
Even when playing later editions, I _still_ use some of those
guidebooks as helpful references (namely, "DMGR1 Campaign Sourcebook
and Catacomb Guide" which is chock full of good advice for a DM
running a campaign, and "DMGR3 Arms and Equipment Guide", which is
just a useful (if not historically accurate) visual reference to all
those fantasy weapons in the game.
 
>
>
Well, these books are fantastic resources. And I also use some more ADnD
2e books to work out stuff, only really good adventures are a bit rare
(and when I tried to point out some good ones I just realized those were
all 1e rereleases)

2nd Ed definitely was better when it came to campaign expansions than
with its modules. There were a handful of great adventures ("Dragon
Mountain", "Planescape: Dead Gods", "Rod of Seven Parts") but on the
whole I remember the edition more for its stuff like the
aforementioned "DMGR3 Arms & Equipment Guide", "Ravenloft Boxed Set"
and "Aurora's Whole Realms Catalog".

Which was fine with me, because that was the era when I pretty much
stopped using retail adventures and started building up my own
campaign worlds. I still _bought_ them, being the good little consumer
(as "research" and "inspiration", I told myself) but most never really
interested me enough to run them.

     [Some were just horrible, though. Pretty much everything
      Dragonlance did in 2nd Ed was just _awful_.]

But I'm not really surprised. The game itself was changing. Early 1E
adventures were either extremely simplistic, or often whole
supplements unto themselves. They were good not so much for their
adventures but because of the realms they described for us. But with
TSR putting out more stand-alone campaign material, the modules
focused more on _just_ the adventures... and those just weren't
satisfactory on their own.

TL;DR: don't disagree with 2E modules, but I think it the decline has
less to do with the system and more to do with how the industry was
changing overall.



Date Sujet#  Auteur
20 Oct 24 * edition wars21David Chmelik
20 Oct 24 +* Re: edition wars3David Chmelik
20 Oct 24 i+- Re: edition wars1David Chmelik
20 Oct 24 i`- Re: edition wars1David Chmelik
21 Oct 24 `* Re: edition wars17gbbgu
21 Oct 24  `* Re: edition wars16Spalls Hurgenson
22 Oct 24   `* Re: edition wars15David Chmelik
22 Oct 24    +* Re: edition wars6Spalls Hurgenson
23 Oct 24    i+* Re: edition wars4Kyonshi
8 Nov 24    ii`* Re: edition wars3Justisaur
8 Nov 24    ii `* Re: edition wars2Kyonshi
9 Nov 24    ii  `- Re: edition wars1Spalls Hurgenson
4 Nov 24    i`- Re: edition wars1David Chmelik
8 Nov 24    `* Re: edition wars8Justisaur
8 Nov 24     +- Re: edition wars1Kyonshi
9 Nov 24     `* Re: edition wars6Spalls Hurgenson
12 Nov 24      `* Re: edition wars5Kyonshi
13 Nov 24       `* Re: edition wars4Spalls Hurgenson
14 Nov 24        `* Re: edition wars3kyonshi
16 Nov 24         `* Re: edition wars2Zaghadka
16 Nov 24          `- Re: edition wars1Spalls Hurgenson

Haut de la page

Les messages affichés proviennent d'usenet.

NewsPortal