Sujet : Re: 10 Best Classic D&D Adventures That D&D 2024 Should Bring Back
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : rec.games.frp.dndDate : 10. Jan 2025, 14:52:53
Autres entêtes
Message-ID : <h492ojl3nchtlm97ftsbskaf76p88e5g3s@4ax.com>
References : 1
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On Thu, 09 Jan 2025 12:36:23 -0500, Ubiquitous <
weberm@polaris.net>
wrote:
The revised rules for Dungeons & Dragons have created a quasi-new edition of
the game, not quite 5th edition, yet decidedly not a complete restructuring
of the game. Still, with new rules come new adventures, and often, for
Wizards of the Coast, a look back at previous modules from earlier versions
of the TTRPG. Some of the best 5e adventures are lifted directly from 3.5 and
first edition, and there's no reason why this trend of restructuring old
modules will stop now.
I'd much rather they create NEW modules than go over the same ground
again. If there is a need for porting the older modules to new rules,
let third-party designers do that (like Goodman Games is doing with
the 'Original Adventures Reincarnated' series). But WotC would better
spend their time and resources on creating new material.
Frankly, I wouldn't mind a return to the 2E era where TSR was just
spewing out new material and hoping something sticks. A lot of it
wasn't very good (Sturgeon's Law strikes again!) but the sheer volume
meant that some of it was worth playing. Whether it's a flood of new
modules or just new campaign settings, it'd be a great departure from
the absolutely glacial release schedule WOTC has now.
But especially they shouldn't be 'remaking' material from just a few
years ago, like 'Princes of the Apocalypse'. That's right up there
with Sony remastering 'Horizon:Zero Dark' ;-)