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Alex Schroeder <alex@alexschroeder.ch> wrote:I thought Alex' ADnD game had this whole complicated setup with the program that keeps tracking the time, just to get around all those issues? How did this all happen to go that out of whack? Is Alex just running that many games on that server?Alex Schroeder <alex@alexschroeder.ch> wrote:Hm, I don't know. I'd probably vote for those characters to be out of
>
Just yesterday players said they were unhappy with the current setup
where my region is ahead of the other regions on the timeline and
therefore just one day passes between sessions in order to give\ the
other regions an opportunity to catch up. Since I run more games than
the others, however, my players feel that effectively their high-level
characters that have to travel to distant schools in order to train are
now out of the game for twenty sessions or more. And that's not cool,
either.
the game, and start some new characters in the meantime.
For how long *realtime* would they have to "hang around" in the future?
Three months? I think that'd be acceptable.
I feel the real problem is, that STRICT TIME RECORS [were] NOT KEPT ...
Why is your area so far in the future? Why are other areas so far behind?
If every group agreed to share a common calender then this shouldn't
be an issue at all.
I'm suspecting the next iteration will be that if at the end of theThus aggravating the time problem?
session somebody needs to go train, and there are no overriding concerns
, we will skip ahead one week and ignore the need of the other regions
to catch up.
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