Sujet : Re: 1:1 time between campaign and real world
De : lkh (at) *nospam* dwalin.uucp (lkh)
Groupes : rec.games.frp.miscDate : 21. Jun 2024, 14:53:39
Autres entêtes
Organisation : dwalin's local news service
Message-ID : <v540l3$d1c$1@dwalin.uucp>
References : 1 2 3 4 5
User-Agent : tin/2.6.3-20231224 ("Banff") (Linux/6.9.3-arch1-1 (x86_64))
Alex Schroeder <
alex@alexschroeder.ch> wrote:
lkh <lkh@dwalin.uucp> wrote:
>
I feel the real problem is, that STRICT TIME RECORS [were] NOT KEPT ...
Why is your area so far in the future? Why are other areas so far behind?
If every group agreed to share a common calender then this shouldn't
be an issue at all.
I think strict time records are kept (using a bot that keeps track of where
each area is, with notes by referees about past and future events. It's
well recorded all right, but the problem is that there aren't the same
number of games per region. I run the most games, at the moment, and so –
due to strict time record keeping and only loosely coupled calendars – my
region ended up many weeks and months in the future. Now I'm trying to slow
my region down but the alternative would be to convince all the other
referees (some of them inactive at the moment) to speed up, skip ahead,
etc. But it's their region, with their own time records being kept… it’s
hard, socially.
Now I see the catch: "loosely coupled calendars". Keeping time records is
just one part of the deal. Keeping the game calender in sync with real
time is the other.
I'm just looking at Vol. III, The Underworld and Wilderness Adventures,
page 36:
1 week actual time = 1 week of game time
Note that it doesn't say actual minute = game minute, not even
actual day = game day, as that would be silly. Going by the weeks
and recording time passed carefully, taking days into account only
where necessary. That should do the trick.
As for the shared campaign. As long as player characters don't want
to travel to a different area, it should be o.k. Also players in your
area can easily afford to go in a time freeze in the middle of the
dungeon at the end of a session.
cheers,
lkh
-- Laurens Kils-HüttenPGP: 487E D5A5 41A1 E9A7 07AD 4990 E34F 096D 35DE 0A86