Sujet : Re: 1:1 time between campaign and real world
De : jgd (at) *nospam* cix.co.uk (John Dallman)
Groupes : rec.games.frp.miscDate : 17. Jun 2024, 19:39:33
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <memo.20240617193921.7992K@jgd.cix.co.uk>
References : 1
In article <
v4mnis$571$2@ereborbbs.duckdns.org>,
smaug@ereborbbs.duckdns.org () wrote:
What do you think about using a straight up 1:1 time between real
world and campaign in a game?
It's not for me. The amount of activity in a game day varies hugely in
the games I run: if the characters are on an international journey,
several game days may pass in a minute of real time, but it may also take
several sessions to play out the events of a game day.
John