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Alex Schroeder <alex@alexschroeder.ch> wrote:The idea breaks down in that way, as the adventures on a single world might generally take longer. Also travel in-system also might take up to a week just to get to the weekly world of adventure.In rec.games.frp.dnd smaug@ereborbbs.duckdns.org wrote:yes, I am convinced it's just like that. Also finding a patronWhat do you think about using a straight up 1:1 time between real
world and campaign in a game?
[...]
I was thinking lately that esp. Traveller might have been intended to
be used with something like that, as every jump between different
worlds is
exactly one week long. (allowing for players to jump into a system and
jump out at the end of the game, safely back on their ship)
takes one week (or rather the group is allowed one roll to find a
patron per week). Thus the referee should usually get one weeks worth
of time to dream something up, and present the group with a nice
patron encounter when next weeks session starts.
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