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Of course! My father-in-law (and HIS father-in-law) ran a route. So,Pinball games are more service trouble than most operators want to deal with. Anything we can do to make them more reliable is part of our business model.>Rather, it should be seen as a counter to the "old saw" that you *just* use>
a recirculating diode without considering the consequences. Just like
considering how to *drive* the coil based on how it will be used.
>
[Remember the "pull in" coils and "end of stroke" (EOS) switches on flipper
solenoids?]
Oh, yes, we constantly deal with them, and pitted contacts on the EOS switches in our shop.
But, you have the advantage of being able to pull the machine off the floor,
and burnish and regap the contacts. And, you get some idea of how likely
the need base on how many plays it sees.
And I hate repeat service calls.
Yes, John. My tongue was so firmly in my cheek that I looked like a chipmunk!If the device in question is on a mountain in tibet... (yes! <frown>)Ah, but you see that is the point of doing repairs that are better than (improve upon) the original design.
>Would zener diodes across the contacts help reduce pitting?>
An RC snubber might work better.
>
But, *maintaining* a pin table is half the fun! (unless, of course, you
are in a business to make money from them!)
Back in the 80s I figured out why one manufacturer's games were blowing up their driver transistors randomly and published the answer in the trade journals of the day. It was a ground issue, where the commons were done through Molex pins and as the pins aged the ground connections generated resistance, which led to transistors not fully biasing off and burning out. The fix was to beef up the ground connections and all subsequent games we serviced never blew the driver transistors any more and customers were happy!(sigh) Don't get me started on that! I had a piss-poor opinion of many of the
Need I mention the factory never acknowledged the error and did NOT implement my recommendations.
By the 80s they gained a reputation for unreliability that plagued them until they finally closed shop in the mid-90s. Oddly enough the same company was considered the Rolls-Royce of pinball up to the Solid State machines. Their solid state games looked and played great until the ground issues started randomly occurring (fried coils and driver transistors) and then operators would get rid of that manufacturer's games and buy other brand's machines.To be fair, you are also competing against the garage shops that want
There are two cases I deal with - commercial and home clients. Both would rather see less of my shop then they have to and I am happy to oblige them because I hate fixing simple things that could be made more durable. Also we've gained a bit of a reputation of machines lasting longer after being serviced by us and I wish to improve that score.Of course. I gave away all of my arcade pieces. But, always to someone who
So, reducing contact arcing is very important to me and my customers!
We only get more business the better we fix the games!!
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