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On 5/09/2024 12:58 am, john larkin wrote:On Tue, 3 Sep 2024 15:48:32 +1000, Bill Sloman <bill.sloman@ieee.org>>
wrote:
On 3/09/2024 2:02 am, john larkin wrote:On Mon, 2 Sep 2024 18:23:26 +1000, Bill Sloman <bill.sloman@ieee.org>
wrote:
>On 2/09/2024 2:32 am, john larkin wrote:On Mon, 2 Sep 2024 01:24:18 +1000, Bill Sloman <bill.sloman@ieee.org>
wrote:
>On 2/09/2024 12:27 am, john larkin wrote:On Sun, 1 Sep 2024 15:34:13 +1000, Bill Sloman <bill.sloman@ieee.org>
wrote:
<snip>
>>It has a lot in common with playing colossal cave
>
https://en.wikipedia.org/wiki/Colossal_Cave_Adventure
>
though with a computer game you can be confident that there is a
solution, while in real life you may find that you need to move the
goal-posts, or adjust the client's ambitions.
Trying lots of arguably crazy ideas is educational, and has a chance
of stumbling onto something really valuable. But one has to do it
fast, because there's literally a universe of possibilities to
explore.
Exploring Colossal Cave is a good analogy to exploring the electronic
circuit solution space, except the circuit space is much bigger hence
impossible to explore serially.
Serial implies one-dimensional ordering, while Collossal Cave was two
dimensional.
>
Most circuit problems have a single input and single output, but the
space in between can be as complicated as you like.
>
If the problem you are trying to solve has conventional solutions, these
can serve as known routes through the territory you need to explore, and
I've had people reject my short-cuts because they didn't understand the
problem clearly enough.
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