Liste des Groupes | Revenir à se design |
On Fri, 22 Nov 2024 19:24:06 -0700, Don YIf that was the case, I wouldn't have made two attempts (mentioned
<blockedofcourse@foo.invalid> wrote:
The actual problem isn't important. If you can't think in abstractions,I didn't consider designing a fantasy projectile lobber. Replacing my
then reify my stated problem to something that you can wrap your head
around -- to overcome the limitations of your imagination.
engineer hat and with my computer game player hat, I now have a better
idea of what you're trying to accomplish. The processes you describe
are very similar to writing a computer game using "the hero's journey"
as a template:
<https://en.wikipedia.org/wiki/Hero%27s_journey>
<https://www.novel-software.com/heros-journey-examples/>
What you've done is setup a fantasy playing field that is 20 ft long.
Various SED (sci.electronics.design) members are invited to design a
poorly defined machine which will lob projectiles repeatedly and
accurately. The extent, size, composition etc of the playing field
are not defined. Similarly, the composition of the projectile is not
defined.
Due to the lack of design criteria, the objective of the game is not
to design something that will function in a defined manner. Rather,
it's for the participants to determine what the game-master (Don Y)
has in mind. To do this, each player is allowed to ask questions and
offer suggestions to the game-master. He may choose to help, explain,
provide detail, offer clues, or he may choose to hinder, confuse,
wander off into the weeds, or provide useless clues. He may also
criticize and pass judgment on suggestions. His choice.
So far, the game only follows a few of the 17 stages suggest by Joseph
Campbell. For example, a knowledgeable mentor might appear in SED to
offer experience and suggestions.
From what I've seen so far, the game continues until everyone involved
is terminally frustrated and gives up. However, the game does have
possibilities. Normally, such a game has a built in reward system,
where the players are granted "points" for successfully achieving
intermediate goals. To prevent player frustration, some kind of prize
or reward system much be implemented. Without keeping score, the game
is largely brainstorming, which usually ends with an argument between
those claiming credit for the best solutions. Therefore, some kind of
scoring system should be implemented. There's also the problem of
dealing with unacceptable and ludicrous solutions. The scoring system
much include a way to exclude these solutions. Anyway, some changes
in the game rules will need to be made to prevent player frustration.
However, I'm frustrated, so I'll give up now.
Incidentally, the power stayed on during last nights rain. In my
haste, I forgot to proof read and spell check my previous message.
Sorry(tm).
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