Sujet : Re: on Perl
De : Muttley (at) *nospam* dastardlyhq.com
Groupes : comp.unix.shell comp.unix.programmer comp.lang.miscDate : 17. Apr 2024, 11:21:55
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <uvo7s3$1i3on$1@dont-email.me>
References : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
On Wed, 17 Apr 2024 11:36:15 +0200
David Brown <
david.brown@hesbynett.no> wrote:
On 16/04/2024 18:13, Muttley@dastardlyhq.com wrote:
On Tue, 16 Apr 2024 08:59:12 -0700
I worked in defense writing software for missiles for a while.
>
Presumably only for a short while, or very indirectly. People who
A while and very directly, as in working on the code in the missile itself.
/actually/ work in that kind of system, don't talk about it.
Who told you that? It was a dev job, not the SAS. Got it in the normal way
through a normal job agency. Do you think people who work on these systems
are in government bunkers guarded by an Elite corps upon pain of death if
anyone talks? It was an office in an industrial estate walking distance
from a McDonalds.
Also worked
on networking code for systems that literally transfered 100s of millions of
dollars worth of trades a day.
>
Ah, so games - just with a different kind of score.
Games that the world relies on.
But yeah, I'm sure scripting actions on Fortnite and Call of Duty compare.
Even the game engines are written in C++.
>
And the game data and actions are written in Lua.
Not in most games. In fact the biggest part of the games industry ATM is
mobile and Lua won't be much in evidence there.
You do realise that the gaming industry is pretty big?
Many industries are pretty big.