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On 5/27/2024 9:58 AM, Richard Damon wrote:And how do you apply that to a TEMPLATE that doesn't define what a call H means (as it could be any of the infinite set of Hs that you can instantiate the template on)?On 5/27/24 10:39 AM, olcott wrote:typedef int (*ptr)(); // ptr is pointer to int function in C
00 int H(ptr p, ptr i);
01 int D(ptr p)
02 {
03 int Halt_Status = H(p, p);
04 if (Halt_Status)
05 HERE: goto HERE;
06 return Halt_Status;
07 }
08
09 int main()
10 {
11 H(D,D);
12 return 0;
13 }
The above template refers to an infinite set of H/D pairs where D is
correctly simulated by either pure simulator H or pure function H. This
was done because many reviewers used the shell game ploy to endlessly
switch which H/D pair was being referred to.
Correct Simulation Defined
This is provided because many reviewers had a different notion of
correct simulation that diverges from this notion.
A simulator is an x86 emulator that correctly emulates 1 to N of the
x86 instructions of D in the order specified by the x86 instructions
of D. This may include M recursive emulations of H emulating itself
emulating D.
When we see that D correctly simulated by pure simulator H would remainAnd by the previous comment, either you simulation isn't defined, or the simulation by the pure simulator doesn't provide behavior for the simulation by the finite simulation done by other Hs.
stuck in infinite recursive simulation then we also know that less than
an infinite number of steps is not enough steps for D correctly
simulated by pure function H to reach its own simulated final state at
line 06 and halt.
And thus you need to either fix your definition of "simulation" to define what happens when you "simulate" an infinte set of different code, or fix your logic where you try to use logic about the simulation of DIFFERENT specific inputs to derive behaviors of an input that is objectively different then the simulation you are doing here.https://en.wikipedia.org/wiki/Shell_gameWhen D correctly simulated by pure simulator H cannot possibly reach>
its own simulated final state at line 06 and halt in an infinite number
of simulated steps we can conclude that less than an infinite number of
steps is also not enough steps for D to halt.
>
But ONLY for THAT D, the one built on the pure simulator that never aborts.
>
*I updated my words to address your persistent shell-game ploy*
The above template refers to an infinite set of H/D pairs where D is
correctly simulated by either pure simulator H or pure function H. This
was done because many reviewers used the shell game ploy to endlessly
switch which H/D pair was being referred to.
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