Sujet : Re: 197 page execution trace of DDD correctly simulated by HHH
De : noreply (at) *nospam* example.org (joes)
Groupes : comp.theoryDate : 02. Jul 2024, 10:06:28
Autres entêtes
Organisation : i2pn2 (i2pn.org)
Message-ID : <v60ce4$1pfp1$1@i2pn2.org>
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User-Agent : Pan/0.145 (Duplicitous mercenary valetism; d7e168a git.gnome.org/pan2)
Am Mon, 01 Jul 2024 21:34:43 -0500 schrieb olcott:
On 7/1/2024 9:24 PM, Richard Damon wrote:
On 7/1/24 9:36 PM, olcott wrote:
On 7/1/2024 7:38 PM, Richard Damon wrote:
On 7/1/24 8:59 AM, olcott wrote:
On 7/1/2024 3:23 AM, Fred. Zwarts wrote:
Op 30.jun.2024 om 19:20 schreef olcott:
A "Correct Emulation" is one that produces the same result as the
program at the input.
>
Which can only possibly occur be disregarding the semantics of the x86
language. Liars would do that ignoramuses would do that. Everyone with
the equivalent of a BSCS would know that what I said is true.
Therefore, HHH can’t be simulated by itself.
Why do you say that? That is EXACTLY the definition of Correct
Emulation.
Every C programmer that knows what an x86 emulator is knows that when
HHH emulates the machine language of Infinite_Loop, Infinite_Recursion,
and DDD that it must abort these emulations so that itself can terminate
normally.
An emulator does not need to abort. In fact, it should emulate infinite
loops faithfully.
SO THESE THREE INPUTS DO NOT FREAKING HALT
Why does the emulator halt then?
-- Am Fri, 28 Jun 2024 16:52:17 -0500 schrieb olcott:Objectively I am a genius.