On 7/25/24 9:56 AM, olcott wrote:
On 7/24/2024 10:29 PM, Mike Terry wrote:
On 23/07/2024 14:31, olcott wrote:
On 7/23/2024 1:32 AM, 0 wrote:
On 2024-07-22 13:46:21 +0000, olcott said:
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On 7/22/2024 2:57 AM, Mikko wrote:
On 2024-07-21 13:34:40 +0000, olcott said:
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On 7/21/2024 4:34 AM, Mikko wrote:
On 2024-07-20 13:11:03 +0000, olcott said:
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On 7/20/2024 3:21 AM, Mikko wrote:
On 2024-07-19 14:08:24 +0000, olcott said:
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When we use your incorrect reasoning we would conclude
that Infinite_Loop() is not an infinite loop because it
only repeats until aborted and is aborted.
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You and your HHH can reason or at least conclude correctly about
Infinite_Loop but not about DDD. Possibly because it prefers to
say "no", which is correct about Infinte_loop but not about DDD.
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*Because this is true I don't understand how you are not simply lying*
int main
{
DDD();
}
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Calls HHH(DDD) that must abort the emulation of its input
or {HHH, emulated DDD and executed DDD} never stop running.
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You are the lying one.
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If HHH(DDD) abrots its simulation and returns true it is correct as a
halt decider for DDD really halts.
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(b) We know that a decider is not allowed to report on the behavior
computation that itself is contained within.
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No, we don't. There is no such prohibition.
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Turing machines never take actual Turing machines as inputs.
They only take finite strings as inputs and an actual executing
Turing machine is not itself a finite string.
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The definition of a Turing machine does not say that a Turing machine
is not a finite string. It is an abstract mathematical object without
a specification of its exact nature. It could be a set or a finite
string. Its exact nature is not relevant to the theory of computation,
which only cares about certain properties of Turing machines.
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Therefore It is not allowed to report on its own behavior.
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Anyway, that does not follow. The theory of Turing machines does not
prohibit anything.
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Another different TM can take the TM description of this
machine and thus accurately report on its actual behavior.
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If a Turing machine can take a description of a TM as its input
or as a part of its input it can also take its own description.
Every Turing machine can be given its own description as input
but a Turing machine may interprete it as something else.
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In this case we have two x86utm machines that are identical
except that DDD calls HHH and DDD does not call HHH1.
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It is empirically proven that this changes their behavior
and the behavior of DDD.
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You say a lot about things that are "empirically proven" and without exception they are never "proven" at all.
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It is empirically proven according to the semantics of the
x86 machine code of DDD that DDD correctly emulated by HHH
has different behavior than DDD correctly emulated by HHH1.
No, it hasn't.
It has been shown that HHH doesn't "correctly emulate" its input if it aborts its emulation (which it needs to do to be a decider).
You have just been proving you don't understand what a "Correct Emulation" means
The correct emulation of a "Call" instruction needs to be followed by the emulation of the instructions in the subroutine that was called.
Anything else is just a LIE.
_DDD()
[00002177] 55 push ebp
[00002178] 8bec mov ebp,esp
[0000217a] 6877210000 push 00002177
[0000217f] e853f4ffff call 000015d7
[00002184] 83c404 add esp,+04
[00002187] 5d pop ebp
[00002188] c3 ret
Size in bytes:(0018) [00002188]
_main()
[00002197] 55 push ebp
[00002198] 8bec mov ebp,esp
[0000219a] 6877210000 push 00002177
[0000219f] e863f3ffff call 00001507
[000021a4] 83c404 add esp,+04
[000021a7] 33c0 xor eax,eax
[000021a9] 5d pop ebp
[000021aa] c3 ret
Size in bytes:(0020) [000021aa]
machine stack stack machine assembly
address address data code language
======== ======== ======== ========= =============
[00002197][001037fb][00000000] 55 push ebp
[00002198][001037fb][00000000] 8bec mov ebp,esp
[0000219a][001037f7][00002177] 6877210000 push 00002177 ; push DDD
[0000219f][001037f3][000021a4] e863f3ffff call 00001507 ; call HHH1
New slave_stack at:10389f
And thus, your emulation is just INCORRECT.
Begin Local Halt Decider Simulation Execution Trace Stored at:1138a7
[00002177][00113897][0011389b] 55 push ebp
[00002178][00113897][0011389b] 8bec mov ebp,esp
[0000217a][00113893][00002177] 6877210000 push 00002177 ; push DDD
[0000217f][0011388f][00002184] e853f4ffff call 000015d7 ; call HHH
New slave_stack at:14e2c7
And again INCORRECT.
Begin Local Halt Decider Simulation Execution Trace Stored at:15e2cf
[00002177][0015e2bf][0015e2c3] 55 push ebp
[00002178][0015e2bf][0015e2c3] 8bec mov ebp,esp
[0000217a][0015e2bb][00002177] 6877210000 push 00002177 ; push DDD
[0000217f][0015e2b7][00002184] e853f4ffff call 000015d7 ; call HHH
New slave_stack at:198cef
And once more incorrect
[00002177][001a8ce7][001a8ceb] 55 push ebp
[00002178][001a8ce7][001a8ceb] 8bec mov ebp,esp
[0000217a][001a8ce3][00002177] 6877210000 push 00002177 ; push DDD
[0000217f][001a8cdf][00002184] e853f4ffff call 000015d7 ; call HHH
Local Halt Decider: Infinite Recursion Detected Simulation Stopped
[00002184][00113897][0011389b] 83c404 add esp,+04
[00002187][0011389b][000015bc] 5d pop ebp
[00002188][0011389f][0003a980] c3 ret
[000021a4][001037fb][00000000] 83c404 add esp,+04
[000021a7][001037fb][00000000] 33c0 xor eax,eax
[000021a9][001037ff][00000018] 5d pop ebp
[000021aa][00103803][00000000] c3 ret
Number of Instructions Executed(352831) == 5266 Pages
You previously claimed that H and H1 behaviours were different as evidence that "copies of routines" don't necessarily produce the same behaviour as the original routine, due to magical pathelogical relationships. But if the copies are done properly of course they will produce the same behaviour, because the x86 language is deterministic. I'm assuming you're not just cheating and using the mutable global data trick! or similar...
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If you care study the code that I just provided
(and don't just ignore this and assume that I must be wrong)
you can see that when DDD is correctly emulated by HHH that
DDD does correctly have different behavior than DDD correctly
emulated by HHH1.
But none of those trace actually show DDD actually correctly emulation by anything.
You could have seen this three years ago yet everyone simply
assumes that I must be wrong thus makes sure to ignore the
verified facts that N steps of DDD are correctly emulated by
HHH and M steps of DDD are correctly emulated by HHH1.
We don't "assume" this, we KNOW you are incorrect, because we know the definition of correct emulation, particually of a call instruction.
Please show your reference in the Intel Documentation of the x86 that supports your claim of correct emulation.
Your failure has just proved that you are just a pathological liar.
They guess that these steps are wrong entirely on the basis
of not bothering to check.
Nope, YOU are wrong because you refuse to accept the correct definitions.
So what had you messed up with H/H1? H and H1 internally both used their /own/ addresses for comparisons with simulated code addresses. So
They do not do this. When HHH emulates itself emulating DDD is has no
idea that it is emulating itself. Likewise for when HHH1 emulates DDD
calling HHH(DDD) it does not know that it is not emulating itself.
Then it doesn't know that the program at that location is an "emulator" and thus needs to emulate it,
Amd, if you want it to know that there is an emulator there, it needs to know it is a CONDITIONAL emulator, or it has been lied to. And conditional emulators are different than unconditional ones in that your apparent "recursion" is not infinite unless the abort criteria is NEVER met (and thus it is actually an unconditional emulator), but for that to be true, HHH can't abort so it doesn't matter.
they are not copies of each other - if they were, H1 would have used H's address (effectively this address is like a const global variable, and
That is the same as saying the identical twins have the exact same body
not two different bodies in two different locations.
Nope, just more of your bad logic.
HHH1 and HHH are essentially identical and the only reason why
DDD correctly emulated by HHH has different behavior than DDD
correctly emulated by HHH1 is that DDD does call HHH in recursive
emulation and DDD does not call HHH1 in recursive emulation.
Nope, The difference is that HHH
Trying to get away with saying that an identical copy of a function
must be at the same address is just like saying that identical
twin people must have the exact same body not two different bodies.
They only have top be at the same address if they use their addres, like HHH does.
The key fact is they must act identiacally.
both H/H1 need to use the same one if they are claimed to use the same algorithm).
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You are trying to get away with saying that these
two do not implement the same algorithm:
int sum(int x, int y){ return x + y; }
int compute_sum(int x, int y){ return x + y; }
Nope, you may think so because you don't understand what people are saying,
If you had implemented the copy correctly, BOTH H AND H1 WOULD CALCULATE THE SAME BEHAVIOUR for (D,D) input (or any other input). So this turned
When DDD calls HHH in recursive emulation
(as I have proven that it does**) and DDD does not call HHH1
in recursive simulation (as I have proven that it does not**)
then DDD will have different behavior.
YOu have shown that it calls HHH is FINITE recursive emulaiton if HHH is a decider. Youy just seem to stupid to understand the difference between finite and infinite,
**According to the semantics of the x86 machine code
provided above.
Right, and since you have said that HHH is a decider, it MUST answer, and thus DDD can only be finitely recursive.
out to be just a case of naff programming on your part - nothing "magical" about pathelogical relationships between H/D which aren't present for H1/D; just naff coding. [H1 using a different algorithm meant it never matched H's abort decision, so effectively reverted to UTM behaviour that simulated (D,D) to completion, including the final return.]
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Both HHH and HHH1 use the same algorithm. The input to HHH(DDD)
must be aborted to prevent the non-halting behavior of HHH, and DDD.
No, the algorithms differ in a key piece of information, the address tht they treat "themselves" as.
The input to HHH1(DDD) need not be aborted because the input to
HHH(DDD) already has been aborted.
So? The input to HHH(DDD) doesn't need to be aborted because the HHH that DDD calls will abort its emulation if allowed to run long enough, as HHH1 shows.
The DDD of HHH(DDD) is in the different process state of needing
to be aborted than the DDD of HHH1(DDD) of *not* needing to be
aborted.
Only because HHH aborts its emulation before it properly determines if it needs to abort.
DDD needing to be aborted before any DDD has been aborted is
like being hungry before one has eaten.
Nope, "needing to be aborted" for a program is a fixed attribute that doesn't change. Once HHH has been DEFINED to abort, then the DDD that calls it doesn't need to be aborted, EVER.
Your problem is you want to look at the behavior of DDD before it exists. DDD only exists AFTER HHH exists, and the behavior of that HHH determines the behavior of the DDD that calls it. If the HHH WILL abort the DDD, then DDD just never needs to be aborted.
DDD not needing to be aborted after some DDD has been aborted
is like *not* being hungry after one has eaten.
But "Needing to be aborted" when applied to a PROGRAM doesn't change.
Now you're claiming the same for HHH/HHH1 ? What duffer coding errors have you made this time?
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That you said that a copy of a function must be at the same
physical machine address is as stupidly wrong as saying that
identical twins must have the exact same physical body.
Who said they needed to be at the same address, that only applies if they use their address.
Oh, thats your problem, you defined HHH so that it does that, and thus HHH doesn't meet the requirements to actually be a pure computation, because its algorithm has a hidden input, the addres sit was put into.
This is one of the big problems of using x86 type code, a lot of code fragments just are not actually computations.
It looks like you are now no better than the rest and happy
to say stupidly wrong things as long as they can keep you
in rebuttal mode.
Nope, you are just proving your ignorance.
Seriously - if the code of HHH and HHH1 is supposedly the same (and no cheap cheats such as mutable global/static cheats, and so on) THEN WHY WOULD THE BEHAVIOUR OF HHH and HHH1 differ when evaluating an input? *What have you messed up this time?*
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I don't believe that someone of your intelligence and knowledge
could possibly actually fail to understand that the behavior of
function DDD emulated by a function that it calls in recursive
emulation would not be different than the behavior of this same
function DDD emulated by a function that it does not call in
recursive emulation.
Like everyone else you are trying to get away with disagreeing
with the semantics of the x86 code that I provided.
But it is clear that YOU don't understand how the x86 works.
Where in the documentation do you find support for how you simulate the call HHH instruction.
ONE instruction mis-emulated means your emulation is incorrect.
And you inability to show how this could possibly be a correct emulation just proves that you are nothing but a pathological liar.
Instead of carefully studying this code to see that it does
correctly do exactly what I say that it does you assume that
there is something hidden that changes the behavior, even
though the behavior is verifiably never changed.
It's your code so you should be the one to explain anomalies like this at the coding level. Why /exactly/ does HHH1 produce a different result to HHH?
Why does finite recursion halt and infinite recursion not halt?
HHH does see recursive emulation that will never stop unless aborted.
HHH1 does not see this. If the reason that you don't see this is that
you simply don't understand the x86 language well enough then say that
you lack sufficient x86 skills instead of denigrating my work on the basis of your own ignorance.
Also you might state more clearly what the different behaviour is, e.g. "HHH reports DDD() never halts, while HHH1 reports that it halts" or whatever.
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HHH does see recursive emulation that will never stop unless aborted.
HHH1 does not see this, because HHH has already aborted its DDD. When
any one call of infinite recursion has been aborted then it is infinite
recursion that abnormally terminates.
When your program gets stuck in an infinite loop and you yank the power
cord from the wall it is incorrect to say that the infinite loop halted.
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Regards,
Mike.
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