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Am 21.01.2025 um 22:49 schrieb Moebius:Thanks Moebius, I appreciate that. There can be art in math. :^DAm 21.01.2025 um 22:12 schrieb Chris M. Thomasson:It's clearly art.On 1/21/2025 1:17 AM, Moebius wrote:>>GLSL has x, y, z, w or [0], [1], [2], [3]>
A useful convention, I guess, when doing graphics in (3D) space; for doing it in space-time I'd prefer t instead of w here. :-P
Just pulling your legs. :-)
>;^) well, shit happens. GLSL chose the symbol w for the 4d component of a vec4. Fwiw, in some of my work I use the 4'th dimension for plotting some of my fields.>
Thought so!
>For instance, my cover of the AMS calendar used the 4'th dimension. In other words the w component was non-zero. It really casts an interesting "mutation" to the 3d components during iterations of field lines...>
Again, thought so! :-)
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A vec4 should suffice for your work, I guess.
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Keep on the good work, Chris!
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