Sujet : Re: OOS approach revisited
De : the.beez.speaks (at) *nospam* gmail.com (Hans Bezemer)
Groupes : comp.lang.forthDate : 30. Jun 2025, 14:43:22
Autres entêtes
Organisation : KPN B.V.
Message-ID : <nnd$4e76ec17$5bf3f2dc@a5a0e448bbfdac5e>
References : 1 2 3 4
User-Agent : Mozilla Thunderbird
On 27-06-2025 04:16, minforth wrote:
On Thu, 26 Jun 2025 17:27:48 +0000, LIT wrote:
The saving come from rolling @ @ + ! into a single very specialized
function. But what about the loading of X Y and retrieving of Z which
are unavoidable in practice? Should that not be included in the test?
>
Let's find out then:
>
1 VARIABLE X
2 VARIABLE Y
3 VARIABLE Z
>
: TEST1 1000 0 DO 10000 0 DO
I DUP X ! Y ! X @ Y @ + Z ! Z @ DROP
LOOP LOOP ;
: TEST2 1000 0 DO 10000 0 DO
I DUP X ! Y ! X Y Z +> Z @ DROP
LOOP LOOP ;
TICKS TEST1 TICKS 2SWAP DMINUS D+ D. 252 ok
TICKS TEST2 TICKS 2SWAP DMINUS D+ D. 202 ok
>
: TEST1 1000 0 DO 10000 0 DO
I DUP X ! Y ! 1 X +! 1 Y +! X @ Y @ + Z ! Z @ DROP
LOOP LOOP ;
: TEST2 1000 0 DO 10000 0 DO
I DUP X ! Y ! X ++ Y ++ X Y Z +> Z @ DROP
LOOP LOOP ;
TICKS TEST1 TICKS 2SWAP DMINUS D+ D. 346 ok
TICKS TEST2 TICKS 2SWAP DMINUS D+ D. 258 ok
>
The difference is smaller - still it's significant.
>
>
Another test - using the "drawing a box" example
from "Thinking Forth" (and "simulated" LINE word):
>
0 VARIABLE TOP
0 VARIABLE LEFT
0 VARIABLE BOTTOM
0 VARIABLE RIGHT
: LINE 2DROP 2DROP ;
>
: BOX1 ( x1 y1 x2 y2) BOTTOM ! RIGHT ! TOP ! LEFT !
LEFT @ TOP @ RIGHT @ TOP @ LINE
RIGHT @ TOP @ RIGHT @ BOTTOM @ LINE
RIGHT @ BOTTOM @ LEFT @ BOTTOM @ LINE
LEFT @ BOTTOM @ LEFT @ TOP @ LINE ;
>
: BOX2 ( x1 y1 x2 y2) BOTTOM ! RIGHT ! TOP ! LEFT !
LEFT TOP RIGHT TOP LINE
RIGHT TOP RIGHT BOTTOM LINE
RIGHT BOTTOM LEFT BOTTOM LINE
LEFT BOTTOM LEFT TOP LINE ;
>
: TEST1 1000 0 DO 10000 0 DO I DUP 2DUP BOX1 LOOP LOOP ;
: TEST2 1000 0 DO 10000 0 DO I DUP 2DUP BOX2 LOOP LOOP ;
>
TICKS TEST1 TICKS 2SWAP DMINUS D+ D. 890 ok
TICKS TEST2 TICKS 2SWAP DMINUS D+ D. 653 ok
>
>
The difference is even more significant in case
of multiplication:
>
1 VARIABLE X
2 VARIABLE Y
3 VARIABLE Z
>
: TEST1 1000 0 DO 10000 0 DO
I DUP X ! Y ! X @ Y @ * Z ! Z @ DROP
LOOP LOOP ;
: TEST2 1000 0 DO 10000 0 DO
I DUP X ! Y ! X Y Z *> Z @ DROP
LOOP LOOP ;
TICKS TEST1 TICKS 2SWAP DMINUS D+ D. 658 ok
TICKS TEST2 TICKS 2SWAP DMINUS D+ D. 200 ok
>
But this time better implementation has also
its impact; fig-Forth's '*' is inefficient,
and I coded '*>' of course directly in ML,
simply using IMUL.
>
With so many DO..LOOPs involved, be careful not to
measure more looping time than the multiplications.
IIRC DO..LOOPs had been a hack for computers in the 60s.
A rather ugly hack, born out of necessity, slow and
often cumbersome to use. That it still persists in Forth
half a century later speaks for Forth's progressiveness.
--
Not the most beautiful code, but enough stuff to test:: LINE 2DROP 2DROP ;\ include lib/anstools.4th0 [if]VARIABLE TOP
VARIABLE LEFT
VARIABLE BOTTOM
VARIABLE RIGHT
: BOX ( x1 y1 x2 y2) BOTTOM ! RIGHT ! TOP ! LEFT !
LEFT @ TOP @ RIGHT @ TOP @ LINE
RIGHT @ TOP @ RIGHT @ BOTTOM @ LINE
RIGHT @ BOTTOM @ LEFT @ BOTTOM @ LINE
LEFT @ BOTTOM @ LEFT @ TOP @ LINE ;
[then]
1 [if]
aka r@ bottom
aka r'@ top
\ left right bottom top
: BOX ( x1 y1 x2 y2)
rot >r >r
over over top tuck line
dup top over bottom line
over bottom tuck line
r> over r> line
;
[then]
hide bottom
hide top
\ 1 2 4 8 box
: TEST1 1000 0 DO 10000 0 DO I DUP 2DUP BOX LOOP LOOP ;
test1
\ 1 2 4 2 (TOS)
\ 4 2 4 8 (TOS)
\ 4 8 1 8 (TOS)
\ 1 8 1 2 (TOS)
Variable version: 0.950s
Stack version: 0.848s
Note: 4tH has *THREE* directly addressable Return Stack items. I used this to implement the Midpoint Circle algorithm in 4tH. So I could have made it even a bit more efficient.
Note 4tH optimizes variables by appending the VALUE C-behavior to (known) variables:
6| branch 30 BOX
7| to 2
8| to 3 RIGHT
9| to 0
10| to 1 LEFT
11| value 1 LEFT
12| value 0
13| value 3 RIGHT
14| value 0
15| call 0 LINE
16| value 3 RIGHT
17| value 0
18| value 3 RIGHT
19| value 2
20| call 0 LINE
21| value 3 RIGHT
22| value 2
23| value 1 LEFT
24| value 2
25| call 0 LINE
26| value 1 LEFT
27| value 2
28| value 1 LEFT
29| value 0
30| branch 0 LINE
Using variables is *not* deliberately slow.
Hans Bezemer