MMoexp Skull and Bones Meets Challenges as a Live

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Sujet : MMoexp Skull and Bones Meets Challenges as a Live
De : s08779wmohcexpx8eor (at) *nospam* gmail.com (Seraphinang)
Groupes : comp.misc
Date : 14. Jun 2024, 07:33:53
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Organisation : novaBBS
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The gaming industry has learned over the past decade that developing and
sustaining successful live-service games is an immense challenge. While
titles like Fortnite and PUBG have found tremendous popularity in the
live-service model, many attempts by other publishers to replicate that
success have fallen short. Creating a live-service game that maintains
engaging gameplay, rewarding progression systems, and a compelling
ongoing narrative is an elusive feat that few have mastered.
Ubisoft's piracy-themed action-adventure game, Skull and Bones, appears
to be facing these difficulties head-on. After nearly a decade in
development and multiple reworks, Skull and Bones finally launched in
February 2023 to a lukewarm critical reception, earning a Metacritic
score of 59.
According to reports, the game had only around 850,000 players across
all platforms in its first week, which is considered a relatively low
player count for a Ubisoft release, especially for the company's
self-described "AAAA" title. Notably, this figure includes players
taking advantage of the game's free trial, suggesting the actual paid
player base may be even smaller.
Ubisoft has not provided any official updates on Skull and Bones' player
numbers or commercial performance. In contrast, the recently launched live-service game Helldivers 2
reported over 12 million sales in its first few months, with Sony
actively promoting its success. Skull and Bones' relative silence on
player metrics seems to indicate the game is not finding the same level
of audience engagement and enthusiasm.
To revive the ailing title, Ubisoft may need to consider a bold move -
transitioning Skull and Bones to a free-to-play model. The company has
seen increased player activity when offering free trials, suggesting a
free-to-play approach could help boost the player base and potentially
lead to more sustainable revenue through in-game monetization. While a
risky decision, it may be Skull and Bones' last chance to find long-term
success as a live-service game.

Date Sujet#  Auteur
14 Jun 24 o MMoexp Skull and Bones Meets Challenges as a Live1Seraphinang

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