Sujet : Re: sed... (Was: a sed question)
De : 643-408-1753 (at) *nospam* kylheku.com (Kaz Kylheku)
Groupes : comp.unix.shellDate : 21. Dec 2024, 04:57:20
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <20241220195517.951@kylheku.com>
References : 1 2 3 4 5
User-Agent : slrn/pre1.0.4-9 (Linux)
On 2024-12-21, Kenny McCormack <
gazelle@shell.xmission.com> wrote:
In article <20241220184059.820@kylheku.com>,
Kaz Kylheku <643-408-1753@kylheku.com> wrote:
...
>
Sed is one of the so-called "esolangs" which some people use for puzzling.
For instance, here is a kind of Lisp interpreter written in Sed:
>
https://github.com/shinh/sedlisp/blob/master/sedlisp.sed
>
The goal of writing in sed is not to solve the problem, and to communicate with
future users of the program so that they can adapt it to changing needs; the
goal is to puzzle out what it takes to solve it in Sed, and to show: "Hey,
look, I did this in Sed! Isn't it amazing? (And, by extension, aren't I?)"
>
Exactly. Well said and well put.
>
(rest clipped, but should be required reading for everyone)
Sometimes that puzzled out stuff people do in their spare time is really cool!
This just appeared on HackerNews:
https://github.com/izabera/pseudo3dA raycast first-person maze navigator, written in Bash.
(The code is pretty small and not particularly cryptic.)
-- TXR Programming Language: http://nongnu.org/txrCygnal: Cygwin Native Application Library: http://kylheku.com/cygnalMastodon: @Kazinator@mstdn.ca