Sujet : Re: Happy 4'th!
De : chris.m.thomasson.1 (at) *nospam* gmail.com (Chris M. Thomasson)
Groupes : sci.math comp.lang.c++Date : 04. Jul 2024, 22:35:32
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <v674j4$2u1cs$1@dont-email.me>
References : 1 2
User-Agent : Mozilla Thunderbird
On 7/4/2024 1:42 PM, sobriquet wrote:
Op 04/07/2024 om 22:24 schreef Chris M. Thomasson:
Some C++ work in field lines:
>
https://youtu.be/IhHOWHw7E5Y
>
:^)
Cool!
I think this firework simulation in blender also looks nice:
https://www.youtube.com/watch?v=oZ3GlyptFsk
Oh yeah, that's nice. Actually, it reminds me one of my geometry shaders in GLSL that can build my field in real time, usually 50-60 fps. The shader starts from points in a field, then builds the lines in real time on the GPU.