Sujet : Re: n-poly from a line...
De : dohduhdah (at) *nospam* yahoo.com (sobriquet)
Groupes : sci.mathDate : 03. Apr 2025, 00:39:18
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vskhr6$33aur$1@dont-email.me>
References : 1 2 3 4 5 6 7 8 9 10
User-Agent : Mozilla Thunderbird
Op 02/04/2025 om 21:40 schreef Chris M. Thomasson:
On 4/1/2025 4:28 PM, sobriquet wrote:
Op 01/04/2025 om 22:33 schreef Chris M. Thomasson:
On 4/1/2025 3:46 AM, sobriquet wrote:
Op 01/04/2025 om 06:54 schreef Chris M. Thomasson:
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[...]
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Check this out:
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https://i.ibb.co/chbBhqnz/ct-p6.png
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;^D
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Good.. the blender tutorials on yt on this and closely related fractals is still a bit limited..
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https://www.youtube.com/watch?v=eIZ97sP6xAg
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https://www.youtube.com/watch?v=utIgXiywxq4
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Interesting. Actually, for some reason, those remind me of the Maskit algorithm. It's been a while since I have programmed Blender using Python. Humm.. Well, here is an older 2d maskit of mine:
https://www.pinterest.com/pin/293648838201283660/
Let me try to find the algo... ... ... Ahhh! I finally found the algorithm:
https://www.josleys.com/articles/Kleinian%20escape-time_3.pdf
(read all!)
Now, there is a way to get 3d here. I remember doing it in a GLSL fragment shader.
Yes, I also remember watching this video on the topic:
https://www.youtube.com/watch?v=cTscv6fJ9Qk