Re: Happy 4'th!

Liste des GroupesRevenir à s math 
Sujet : Re: Happy 4'th!
De : ross.a.finlayson (at) *nospam* gmail.com (Ross Finlayson)
Groupes : sci.math
Date : 05. Jul 2024, 02:42:00
Autres entêtes
Message-ID : <vvmcnVUbbYX20hr7nZ2dnZfqn_idnZ2d@giganews.com>
References : 1 2 3
User-Agent : Mozilla/5.0 (X11; Linux x86_64; rv:38.0) Gecko/20100101 Thunderbird/38.6.0
On 07/04/2024 02:35 PM, Chris M. Thomasson wrote:
On 7/4/2024 1:42 PM, sobriquet wrote:
Op 04/07/2024 om 22:24 schreef Chris M. Thomasson:
Some C++ work in field lines:
>
https://youtu.be/IhHOWHw7E5Y
>
:^)
>
Cool!
I think this firework simulation in blender also looks nice:
>
https://www.youtube.com/watch?v=oZ3GlyptFsk
>
Oh yeah, that's nice. Actually, it reminds me one of my geometry shaders
in GLSL that can build my field in real time, usually 50-60 fps. The
shader starts from points in a field, then builds the lines in real time
on the GPU.
It was a coding exercise in 1985, on a Commodore 64,
to result little shooting and exploding fireworks,
in 8 bit color and 8 bit sound.
One of the coolest little kits was the radio shack micro setup,
it had about 20KB in a unit the size of a pack of cigarettes
and a little micro keyboard, connected to UHF on channel 2, or 3.
About 1987.
Pre-dated the Apple Newton about 10 years, about 1/10 the cost.
Especially the micro keyboard.
About 1986 is was a lot of fun to make screen-savers
with Turbo Pascal on the Apples.
Yet, Logo and his Turtle is still a thing.
Indeed, Happy 4'th, Happy 4'th of July:  Independence Day, U.S.A.

Date Sujet#  Auteur
4 Jul 24 * Happy 4'th!5Chris M. Thomasson
4 Jul 24 `* Re: Happy 4'th!4sobriquet
4 Jul 24  +* Re: Happy 4'th!2Chris M. Thomasson
5 Jul 24  i`- Re: Happy 4'th!1Ross Finlayson
5 Jul 24  `- Re: Happy 4'th!1Popping Mad

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