Sujet : Re: 4D Visualisierung
De : chris.m.thomasson.1 (at) *nospam* gmail.com (Chris M. Thomasson)
Groupes : sci.mathDate : 29. Aug 2024, 19:47:34
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vaqfo6$2r8p$2@dont-email.me>
References : 1 2 3 4 5 6
User-Agent : Mozilla Thunderbird
On 8/29/2024 7:56 AM, guido wugi wrote:
Op 29-8-2024 om 00:31 schreef FromTheRafters:
guido wugi explained :
Op 28-8-2024 om 21:49 schreef Chris M. Thomasson:
On 8/28/2024 12:38 PM, Chris M. Thomasson wrote:
On 8/28/2024 12:30 PM, guido wugi wrote:
Hallo,
[...]
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Actually, it's impossible to visualize a true tesseract in 3d space?
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A question I have is where do I plot a 4d point, say:
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(0, 0, 0, 1)
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in a 3d space? Humm...
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How do you plot a photo of a 3D scene?
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Oh, now you're projecting. :)
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Sorry, couldn't help myself. In another group they all think that they are psychologists.
Most "3D" renderings of math objects are done in 2D, whether on paper or on screen.
As for surfaces and curves, which is what we do, there is no difference in rendering 3D or 4D ones. The main problem is having a coherent coordinate projection base (conserving spherical rotation symmetry). Which I've had to resolve the last couple of weeks :)
I don't think you can truly project a _true_ 4d object into a 3d space. We can get some insights, but the projection does not really represent the 100% true 4d object... It does not capture all of the information? Actually, this kid did an interesting explanation, well at least to me: :^)
https://youtu.be/eGguwYPC32IWhat do you think?